I'm more talking about API level. There isn't a proper standard operating-system-level interface in Windows for gyro, so 3rd party controllers don't have it, so it's not really a thing in Windows/Xbox-first games.
This will raise the floor so every gamepad will be expected to have gyro.
Steam controller is in its own league, but hell, even the PS and Nintendo controllers have supported gyro control through steam for quite awhile. The Xbox controller is finally advancing past 2003, and into the modern era.