These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
#67810 - New weapon: kanabō
by ampersand55
Summary: "New weapon: kanabo"
#67834 - Make swarms of bees needing an apiary a little more obvious
by MNG-cataclysm
Summary: "Make the bee-apiary relationship a bit more obvious."
#67758 - Add better infrastructure to support Aftershock Skullgun
by anoobindisguise
Summary: "Make the aftershock skullgun cbm cooler"
#67734 - Adds the Motorhead random NPC class, audits scientist and doctor
by I-am-Erk
Summary: "Adds Motorhead NPC class and adjusts scientists and doctors"
#67867 - Mapgen: Urban house addition
by Devengel
Summary: "Mapgen: another urban house"
#67894 - Add more things to Defense Mode
by MNG-cataclysm
Summary: "Add more stuff to Defense Mode."
#67852 - Drinking veterans for the Ancilla bar
by John-Candlebury
Summary: "Drinking veterans in the Ancilla bar let you raise faction reputation"
#67923 - Coconut additions
by bowmaster93
Summary: "Add coconut bowls and coconut water"
#67922 - Ranchers get a long rope on spawn for their horse.
by Froffy025
Summary: "Cowboy & Rancher professions spawns with a long rope for animals."
#67695 - Add the first part of the Exodii warehouse mission
by SariusSkelrets
Summary: "Add a new mission to the exodii, as described by #59905"
Features
#67593 - NPCs actually flee - playtesting requested
by I-am-Erk
Summary: "NPC fleeing behaviour adjusted and slightly improved"
#67854 - Meaningful car, boat, and bicycle proficiencies
by gadgetpatch
Summary: "Adds basic vehicle proficiencies for driving and boating, as well as athletic proficiencies which increase muscle engine output."
#67870 - NPC AI/ fleeing adjustments 2: Come back, little NPC
by I-am-Erk
Summary: "Tweak NPC fleeing AI based on playtesting"
#67907 - Default loot zone
by smileynet
Summary: "Add 'default' lowest priority loot zone"
Mods
#67822 - Fix some problems with the Defense Mode merchant
by MNG-cataclysm
Summary: "Fix some problems with the Defense Mode merchant."
#67816 - [DinoMod] loot and grammar fixes
by LyleSY
Summary: "[DinoMod] loot and grammar fixes"
#67757 - [MoM] Add Enervation damage type, apply it to Eater and feral vitakinetics
by Standing-Storm
Summary: "Add Enervation damage type, apply it to Eater and feral vitakinetics"
#67839 - [Defense Mode]: My Sweet Cataclysm compatibility
by MNG-cataclysm
Summary: "Add Defense Mode compatibility with My Sweet Cataclysm."
#67833 - Mods Over Matter: Defense Mode Compatibility for MOM
by MNG-cataclysm
Summary: "Add MOM compatibility for Defense Mode."
#67814 - [Magiclysm] Add three Earthshaper spells
by Standing-Storm
Summary: "Add three Earthshaper spells"
#67841 - Mythos compatibility for Defense Mode
by MNG-cataclysm
Summary: "Mythos compatibility for Defense Mode."
#67801 - [Magiclysm] Add Whisper of the Leaves druid spell
by Standing-Storm
Summary: "Add Whisper of the Leaves spell"
#67542 - [MoM] Allow Premonition to detect dangerous world events
by Standing-Storm
Summary: "Allow Premonition to detect dangerous world events"
#67872 - [Magiclysm] Edit Nature's Commune to provide morale and only be castable outdoors
by Standing-Storm
Summary: "Edit Nature's Commune"
#67891 - [MoM] Make psionic powers unteachable
by Standing-Storm
Summary: "Make psionic powers unteachable"
#67843 - [Magiclysm] Even more spells (7 spells)
by Standing-Storm
Summary: "Even more spells (7 spells)"
#67840 - [Magiclysm] Potion fruits!
by Standing-Storm
Summary: "Add potion fruits and recipes to make them"
#67817 - [Magiclysm] Add fantasy species starting option
by Standing-Storm
Summary: "Add fantasy species starting option"
#67873 - [Magiclysm] Fix Electric Waves enchant
by Standing-Storm
Summary: "Fix Electric Waves enchant"
#67884 - spell-highlight: properly highlight spell target tiles in TILES build when not using tileset
by OrenAudeles
Summary: "Show spell target tiles in TILES builds when not using tileset"
#67903 - gives the mercenary officer/ghost custom descriptions
by Daved27hundred
Summary: "Mercenary Officer and Mercenary Ghost enemies no longer copy descriptions from the blackops zombie and bio-operator"
#67893 - Instead of calling exit(), reset and signal the default handler
by alef
Summary: "Fix signal handler: call to exit()"
#67928 - Nerf lift thrust of rotorcraft by 6 orders of magnitude
by ZhilkinSerg
Summary: "Nerf lift thrust of rotorcraft by 6 orders of magnitude"
#67920 - Bugfix: Exploding 💥 zombie cows with landmines
by inogenous
Summary: "Exploding zombie cows with landmines"
Balance
#67819 - Cooldown All The Leaping
by TheSaddestGoomba
Summary: "Increase Leap Cooldown for all mundane frogs."
#67824 - Correct inaccurate Kickboxing moves, let you start with it.
by Aerin-of-the-Toast
Summary: "Adjust Kickboxing and let you start with it"
Performance
#67791 - Code optimizations reported by static code analysis (2023-08-20)
by ZhilkinSerg
Summary: "Code optimizations reported by static code analysis"
Interface
#67847 - @ menu UI scrolling
by Brambor
Summary: "@ menu improvements"