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QOTD: What game development tools or software do you find most essential and why?

Going to start doing daily questions of the day here about misc game development topics. Probably also going to start some over in [email protected] as well

For today heres a question about which tools & software you find essential

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  • I haven't started working on a game yet. It's a near future goal. I hope y'all are okay with me answering this question despite that fact!

    The FOSS ones:

    • Blender for 3D. I'm excited to see what I can do with the geometry nodes (somewhat similar to Houdini's workflow)
    • Inkscape for 2D/GUI
    • Aseprite for 2D pixel art (I have a game project that mixes 2D and 3D)

    The proprietary ones:

    • RizomUV: Blender covers a lot of ground, but RizomUV is much more fun to use for UV editing
    • Reaper: This is what I'm familiar with and excited to use. It's been very stable for me as well.
    • Obsidian.md (Free for personal use): I might need to reconsider this one if I ever need to work with one other on a commercial game, but I use this for writing documentations that aren't tied to code, workflow organization, etc. Use it for a lot of non-dev related stuff too
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