#66917 - Vitrification
by chichit1044
Summary: "New unique overmap special with associated one-time dungeon event."
#66864 - Mutant Dogs Initial Commit
by RanikOrtega
Summary: "Slightly mutated dog variants"
#66441 - Remove welding_components item
by Demivan
Summary: "Remove not used welding component kit item"
#67167 - Update boots.json
by terr-steak
Summary: "Updated the description for Chelsea Boots to use the correct usage of 'donning' vs. the incorrect 'dawning'"
#67199 - Make bone broth better by extracting more calcium using acified water.
by ampersand55
Summary: "Make bone broth better by extracting more calcium using acified water"
#67155 - Nylon quiver
by Aeiouuu01234
Summary: "adding nylon quivers with MOLLE capabilities"
#67168 - house roadmap: update house_01 in-construction variant
by Devengel
Summary: "house roadmap: update house_01 in-construction variant to use modern code"
#66961 - Zombie Snippets part 2
by sadenar
Summary: "More zombie harvest snippets"
#66720 - Spears and Chainmail Sheet Nested Groups, Cow Armor Sub-Category and Estoc Nesting Fix
by sadenar
Summary: "Miscellaneous recipe category fixes/additions"
#67275 - Solar Farm
by ashGlaw
Summary: "Solar Farm"
#67261 - Two new civilians: parent and hospitalized
by NetSysFire
Summary: "Two new civilians: Parent and hospitalized varieties"
#67211 - Electric masonry saw
by Alm999
Summary: "Add Electric Masonry Saw"
#67252 - Deconstruct migo cages
by Froffy025
Summary: "Construction menu allows for players to mine and jackhammer through resin cages."
Bugfixes
#67163 - Fix combat tools crashing on drop
by Hirmuolio
Summary: "Fix combat tools crashing on drop"
#67151 - Exodii Quadrupeds don't use M4 carbines
by Daved27hundred
Summary: "Broken Exodii Quadrupeds no longer drop an m4a1 and stun gun"
#67143 - Reduce occurences of motel spawns
by Devengel
Summary: "reduce the amount of out-of-city motel spawns"
#66928 - Allow more mutants to eat grain
by fairyarmadillo
Summary: "Allow more mutants to eat grain"
#67246 - Fix kevlar requirements of survivor gear crafts
by anoobindisguise
Summary: "kevlar jumpsuits use the correct requirement"
#67235 - Fix grainy glyphs in blended font rendering mode
by Qrox
Summary: "Fix grainy glyphs in blended font rendering mode"
#67190 - Range Enchant and Additive Enchant Fixes
by bombasticSlacks
Summary: "non integer additive values for enchants work"
#67292 - House roadmap: house_01 abandoned version improvements
by Devengel
Summary: "Improvement & renovation to house_01 abandoned version"
#67254 - AIM: Fix some instances of stack changing list positions when moving items
by Kamayana
Summary: "AIM: Fix some instances of stack changing list positions while moving items"
#67218 - Uncanny dodge spell fix
by deepvelocity
Summary: "Stop dodging good spells, fix uncanny dodge spell crash"
#67204 - Budget Steel Repair Tools
by Procyonae
Summary: "Items that can only be repaired with Budget Steel can be repaired"
#67312 - [MoM] Remove matrix dust default container, move to itemgroups
by Standing-Storm
Summary: "Remove matrix dust default container, move to itemgroups"
#67302 - fix minor webbing typo
by qriaa
Summary: "Fix typo in webbing belt pocket description"
#67272 - Fix and improve NPC randomizer
by lispcoc
Summary: "Fix and improve NPC randomizer"
#67181 - blocks_effects blocks already had effects from stacking up. fix #67179
by lcy03406
Summary: "blocks_effects blocks already had effects from stacking up. fix #67179"
Mods
#67145 - [MoM] Fix monster power messages
by Standing-Storm
Summary: "Fix monster power messages"
#67110 - [MoM] Allow telekinetics to push very heavy objects and lift cars
by Standing-Storm
Summary: "Allow telekinetics to push very heavy objects and lift cars"
#67177 - [MoM] Add psionic civilians to the initial Cataclysm chaos waves
by Standing-Storm
Summary: "Add psionic civilians to the initial Cataclysm chaos waves"
#67166 - [MoM] Add u_message to "extremely important note"
by Standing-Storm
Summary: "Add u_message to the extremely important note"
#67225 - [MoM] Convert recipe powers into spell powers, add new powers
by Standing-Storm
Summary: "Convert recipe powers into spell powers, add new powers"
#67251 - [MoM] Add three new powers
by Standing-Storm
Summary: "Add three new powers"
#67154 - Belt adjustments
by Paprika-H
Summary: "More storage for belts"
#67195 - reduce energy required for dehydrating milk
by nornagon
Summary: "Reduce energy requirements for making powdered milk"
#67240 - make bone inedible
by ampersand55
Summary: "Make bone inedible"
#67222 - Bovine Bulk description edit
by GalacticApple
Summary: "Adjusts Bovine Bulk description to portray it as a defensive mutation"
#67201 - [Magiclysm] Elves fight back when cornered and size change
by Theawesomeboophis
Summary: "Workshop Elves will fight back in the off chance they are pushed into a corner"
#67186 - More monsters fight back if cornered
by fairyarmadillo
Summary: "More monsters fight back if cornered"
#67250 - Various item price changes
by Karol1223
Summary: "Price changes for various items as per the documentation"
#67281 - dodge skill affects dodge stamina cost
by anoobindisguise
Summary: "higher dodge skill lowers the stamina cost to dodge"
#67313 - Limit the amount of assassins that can spawn
by MNG-cataclysm
Summary: "Limit the times assassins can try to kill you."
#67289 - Batch savings for making pasta
by BjoHart
Summary: "Batch savings for making pasta"
Features
#66294 - Cockroach Bonanza
by fairyarmadillo
Summary: "Cockroaches flee light, hide under furniture, eat corpses, and breed faster when fed"
#67120 - Add some dialog function
by lispcoc
Summary: "Add some dialog function"
#67058 - auto eat/drink oldest item first
by nornagon
Summary: "Auto Eat/Drink zones now prioritize less-fresh items"
#67255 - Player activity related event
by lispcoc
Summary: "Player activity related event"
#67236 - More port arithmetic functions to math
by lispcoc
Summary: "More port arithmetic functions to math"
Infrastructure
#67148 - Documentation: New TESTING_YOUR_CHANGES.md
by NetSysFire
Summary: "New documentation on how to test proposed changes"
#60885 - Remove charges from solid comestibles
by mqrause
Summary: "Remove charges from solid comestibles"
Interface
#67017 - AIM: Add key to step outside containers; mark other pane's container; less obtrusive popups
by Kamayana
Summary: "AIM: Add key to step outside containers; AIM: mark container that the other pane is looking inside"
#67322 - Change description of "highlighted regions" when editing overmap
by Golfavel
Summary: "Change description of highlighted regions when editing the overmap"
Build
#66448 - Add more '#pragma once' guard
by alef
Summary: "Add more '#pragma once' guards"
#67198 - Create documentation for the devcontainers setup
by snipercup
Summary: "Add documentation for using devcontainers in VSCode"
None
#67159 - [Xedra evolved] even better message for inventor effect
by GuardianDll
#67142 - Make special Hunting Lodge Unique and NPC lodge Globally Unique
by Maleclypse
#67074 - Fix: parse missing fields for translation
by dseguin
#67055 - "relative": can be used with qualities
by Procyonae