The Microtech Halo VI is stupid, and that's precisely why I love it.
Normally this is the part where I would say, "The Microtech Halo VI T/E is an unassuming aluminum bodied knife that..." and so on, and so forth, until I make you try to guess what its quirk is.
But that's wrong. Because it isn't unassuming in any way. Not even a little bit.
First of all, it's massive: 10-1/2" long open, 6-1/8" closed, with a 4-1/4" long tanto pointed blade that's got a devil-may-care rakishness to its point. It's not light either, at 141.6 grams or 5 ounces. And carrying it? Pfah! Who cares about such trivial details? It has no clip and no lanyard hole. Nothing. Suffice it to say, no one is going to discreetly tuck this into a shirt pocket.
You see, the Halo VI is a single action out-the-front automatic knife. Not -- and this is a very important distinction -- your typical dual action in-out mechanism. Those are for losers. Losers who are concerned with stuff like safety and practicality. Losers who didn't have to go completely bonkers designing a solution the very problem that they deliberately created for themselves, because they can and who the fuck is going to stop them?
I can only imagine what the design process for the Halo VI must have looked like, but I'll bet you it started with doing a massive line of coke right off of the boardroom table.
The Halo VI has this fat obvious fire button on it. It's big and chunky and has a fascinating sawtooth texture on it, and you really, really want to press it. The oblong dingus in the middle is a sliding safety, a button within a button, much like the safety on a Glock trigger. It's there because as a single action knife, the blade is always spring loaded, positively quivering with tension. Ready to launch out and ventilate your shorts, put a hole right through your dick, deliver you an express vasectomy.
A typical switchblade's dinky spring only pushes the blade for a tiny fraction of its travel and inertia does the rest. Not so with the Halo VI. Its blade is full-time under power, all the way throughout its range of travel, and its spring pushes hard. It absolutely will not be stopped by such puny inconveniences as any part of your personage being in its way. Everyone who's ever owned an in-out switchblade has at some time, most likely while giggling, fired it at a solid surface like the top of a desk and found that the end result is that no real damage was done to the presumptive target and you're now just a chump holding a flaccid, unlocked blade flapping loosely in its track.
That is not how the Halo VI works. You absolutely do not want it going off in your pocket. If the blade hits something during its travel it will do its level best to puncture it, and then once the unfortunate obstacle is removed it will instantly carry on the rest of its merry way, without fail.
Hence the safety.
So you light the thing off, and the blade rockets out the front and slams open with an thunderous cacophony, and locks there. It's glorious. Everyone in the room knows when you've triggered it. Even when they know what's coming, it makes people jump. Watching such an enormous length of steel spring into your hand with such viciousness would surely take the fight out of anybody. There's pumping a 12 gauge shotgun, and then there's this.
But, uh. Then what?
On a normal limp-wristed switchblade you could flick the switch the other way, and the blade will slither back into the handle aided by its wimpy little excuse for a spring. But the Halo VI is a single action auto, remember, so retracting it requires stuffing the blade back into the housing somehow, against the spring. And that seems... safe?
Ah.
So on the other end, the Halo VI has what can only be described as a goddamn AR-15 charging handle on it.
You pinch the two little spring loaded grabber tabs to unlock them, and yank this aluminum bar...
...all the way back, which pulls in the blade.
There's no getting around it. The verb you're looking for is "rack." This is a knife you reload.
Here's a complete demonstration of the action.
And the upshot of this is, aside from all the machine work and fine tolerances in the latches on the tailcap and its fitment against the handle body and so forth, the Halo VI's mechanism is actually caveman levels of simple. It consists of a big spring, a button, a little spring for the button, and a blade with two notches bitten into it. And that's it. Unlike a double action auto which requires a multilayered sandwich of sliding plates and extension springs and little latches and ramps and all. There is very little in there to go wrong.
All those people who are annoyed by the fact that every single double action auto in the world has an off-centered blade in it will thus be pleased to note that another side effect of the mechanical design is that the Halo VI's blade dispensing port is exactly in the middle.
And it's an attractive thing in its own weird way. It's flawlessly anodized and held together with Microtech's stylish but baffling triangular headed screws. Clearly much care went into the design of the ergonomic yet alien curvature of the handle and the diamond pattern on the trigger button. Never mind that you have to buy a special tool to take it apart, and the warranty will be voided if you do. Who has time to care about that?
It's massive. Gargantuan. Vulgar, even. I'm running out of words for it.
I told you a lie earlier. It actually comes with this Kydex holster thing. It's cool, though; the holster is also wildly impractical. It does offer just a soupçon of retention, and it also holds the knife proudly erect and high on your belt, clearly visible at all times so people can see what a cool guy you are. Probably from space.
The Inevitable Conclusion
I don't think there's any way to fully -- let alone succinctly -- sum up the completely bonkers nature of this knife. It is an entire gallon of moonshine, a four wheel burnout in a billowing cloud of tire smoke all the way down the street, Hendrix blaring on the stereo unironically, on fire, wearing shades.
You can't carry this knife anywhere because it'd be illegal. You can't hand it to anybody, lest they unavoidably find a way to injure themselves with it. You can't keep it around your desk, because you'll always be playing with it and never get any work done. Its design is so purposeful, and yet it can have no purpose. It's too weird to live, but too rare to die.