Hey guys! I'm a newer dm (not a new player, been playing for a few years) and I just want to ask what a dm should consider when it comes to planning and worldbuilding. I would also like to ask if you have any tips for when a player goes wildly off course in a direction you have zero ideas for. You guys got tips?
Highly recommend looking up slyflourish and the series "lazy dungeon master". Helped me streamline prep a lot. Biggest things was coming up with the few things you want feature, understanding a general sequence of events and then tying them together along the way.
No session will survive contact with the party, and neither will a campaign. Being able to keep a loose framework you can work within throughout the campaign is the way everyone at the table can have fun.