These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit) Part 2 (comment) Part 3 (comment) Part 4 (comment)
Features
#61087 - Lock vehicle doors
by Numbuh474
Summary: "Make vehicle doors lockable and pickable"
#66611 - Make lanterns plug-in-able
by ashGlaw
Summary: "Give electric lanterns power cords"
#66585 - update to kerosene spawns and refillable lighter
by Daved27hundred
Summary: "Refillable lighters use kerosene instead of gasoline + touched up kerosene spawns"
Content
#66503 - adds some new possible nightmares
by Daved27hundred
Summary: "Adds a couple new nightmares based on nightmares that I've had"
#66484 - Pantsaclysm, Trouser Variants Ahead.
by DoctorBoomstick
Summary: "adds cosmetic variants for various items, including regular pants, fur coats, high-heels, and knee-length boots, as well as also adding tactical pants to the game."
#66380 - Cast iron
by Karol1223
Summary: "Actual cast iron resources"
#66529 - Condom Variants
by Paprika-H
Summary: "Condom Varieties"
#66271 - Rebreathers rework and general revisit
by randomtyper
Summary: "Reworks rebreathers"
#65732 - Faction succession without death
by RenechCDDA
Summary: "You can now choose a new leader for your faction without dying"
#66551 - Active backup generator ---> Functional generator appliance, useable in player grids
by RenechCDDA
Summary: "Active backup generator can now be transformed into an appliance"
#65942 - Digitigrade mutation
by GalacticApple
Summary: "Adds the Digitigrade Legs mutation which increases crouching move-speed and restricts footwear."
#63701 - Change single Talmud to multiple volumes of English Talmud Yerushalmi
by Standing-Storm
Summary: "replace single-volume Talmud with the 51 volumes of the English Talmud Yerushalmi using variants"
#66595 - Add ability to make slime globs into slime samples
by randomtyper
Summary: "Makes slime samples craftable from slime globs"
#66592 - This should add hm-12 to robofac trades
by Vgoloshivskiy
Summary: "Add hm12 to possible trades"
#66584 - Motel changes
by Procyonae
Summary: "Minor motel changes"
#66569 - added flesh property to snail_garden
by fyhannes
Summary: "Characters with Meat Intolerance are now allergic to raw snails"
#66540 - Binders! (the trans kind)
by Paprika-H
Summary: "Adds binders, XL, and XS bras"
#66499 - Unhardcode "crater", improve appearance of mutable craters
by Procyonae
Summary: "Mutable (the large not extra ones) craters are now round"
#66527 - Made Slingshot more Tacticool
by ashGlaw
Summary: "Made Slingshots more Tacticool"
#66520 - Some more nightmares
by Empyrean-Heaven
Summary: "Adds some new nightmares"
#66508 - Bastion fort fallback_predecessor, palette tweaks, tourist and closed variants
by Procyonae
Summary: "Fixes Bastion Fort terrain and adds variance"
#66462 - Phone case variants, to infinity, and beyond.
by DoctorBoomstick
Summary: "adds multiple boatloads of new phone case variants, based, mostly, around different horror movies."
#66218 - Map Item Audit
by Procyonae
Summary: "Adds new map items and reviews existing ones"
#66493 - remove fine screwdriving from multitool
by anoobindisguise
Summary: "multitool no longer has fine screwdriving"
#66485 - Add missing mutagen types to mutagen item groups
by RenechCDDA
Summary: "Add missing mutagen types to mutagen item groups (spawn in labs etc)"
#66514 - make welding practice less resource intensive
by anoobindisguise
Summary: "welding practice uses less materials"
#66496 - Readd Glorious to Elf-A
by anoobindisguise
Summary: "Elf-As are Glorious again"
#66541 - fix mine spawns of coal
by anoobindisguise
Summary: "mines spawn less coal"
#66558 - Partially reduce coverage of gambesons
by anoobindisguise
Summary: "Less of aketons/gambesons coverage is 100%"
#66557 - Increase world spawns of welding consumables
by anoobindisguise
Summary: "bigger spawns of weld consumables"
#66575 - Add ability to cull more farmed/bred animals
by RenechCDDA
Summary: "Most friendly breedable animals can now be culled without having to attack them"
Bugfixes
#66490 - Move mansion bookcase memorial items out of the mansion_books item group
by RenechCDDA
Summary: "No more memorial items spawning in bookstore shelves, only books!"
#66487 - No cities = no roads
by anoobindisguise
Summary: "city size 0 disables roads"
#65915 - Adds barrel-length entries to firearm conversion kits.
by DoctorBoomstick
Summary: "partially resolves issues in #65824 by adding barrel-length entries to the newly added rifle conversion kits."
#66505 - Fix and re-enable 3D map memory
by Rewryte
Summary: "Fix and re-enable 3D map memory"
#66463 - Better special placement and road connections
by Procyonae
Summary: "Sanity checks special placement and road connections"
#66534 - Remote vehicle controller and programmable autopilot fixes
by deepvelocity
Summary: "Autopilot & vehicle remote controls"
#66482 - Camps display required calories for crafting and building upgrades
by RenechCDDA
Summary: "Camps properly display required calories for building and crafting"
#66429 - Counter gate move cost
by Procyonae
Summary: "Open counter gates are faster to navigate than counters"
#66610 - Crater core migration
by Procyonae
Summary: "Adds migration for craters"
#66591 - Lessens chance to fall on school start
by Procyonae
Summary: "Lessens chance to fall on school start"
#66572 - Makes founders’ leg bags much, much, much rarer.
by DoctorBoomstick
Summary: "Fixes the spawn rates for the founders’ leg bag, and also adds spawn weights for the American/ patriotic items which lacked them."
#66571 - Fix endless teapot error
by Demivan
Summary: "Fix error when activating non-empty endless teapot"
#66570 - Don't report monsters breaking free from unknown grabbers if the play…
by aschuhardt
Summary: "Do not report monsters breaking free of unknown grabbers if the player cannot see them"
#66457 - Various Down Bed Fixes
by theyareclose
Summary: "Fix Down Mattress interactions with smashing, construction, and deconstructing beds"