NewYuzuPiracy
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Is there a one-click pack with all the good mods + emulator packed together?
Don't really want to bother with doing the set up manually...
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pineappleEA doesn't seem to make new Builds?
github.com Releases · pineappleEA/pineapple-srcyuzu Early Access source code. Contribute to pineappleEA/pineapple-src development by creating an account on GitHub.
Hey there,
is something up with pineappleEA? It doesn't seem to make new builds right now.
There is a 2-day old EA merge pending on yuzu, so there should be updates?
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TOTK - Should I update Yuzu and mods to latest?
I've got a working setup from about 2 months ago on my PC.
Has the overall experience on PC improved enough to warrant me diving into the latest mods and settings?
So far I've just updated Yuzu to the latest EA build.
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Pokemon Arceus 60fps mod (Yuzu)
Does anyone know where I can download the mod to have 60fps on Pokemon Arceus? I've researched and the only place I get there is in a r/NewYuzuPiracy post that I can't visualize because the community was banned.
And I've also found codes to increase FPS but according to what I read that only works on the Switch and not on emulators like Yuzu.
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#1 sources from /r/NewYuzuPiracy
I frequented a /r/NewYuzuPiracy a lot last month as many of you might have and I wanted to share my personal favorite sources of keys, roms, and firmware that I got from the sub!
Keys: 16.0.2 aHR0cHM6Ly9waXhlbGRyYWluLmNvbS91L25FaXh4aUtN 16.0.3 aHR0cHM6Ly9waXhlbGRyYWluLmNvbS91L3JLejRYd2lS
Firmware: aHR0cHM6Ly9kYXJ0aHN0ZXJuaWUubmV0L3N3aXRjaC1maXJtd2FyZXMv
ROMS: aHR0cHM6Ly9uc3cydS5jb20v aHR0cHM6Ly9ueGJyZXcuY29tLw==
Mods for ToTK performance: aHR0cHM6Ly9waXhlbGRyYWluLmNvbS91L2p2ZUZIdlpY
Hope this can help someone!
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PineappleEA-GUI v3.1 released! (OC)
github.com GitHub - ZachAR3/PineappleEA-GUI: A GUI for installing and updating yuzu early access, in addition to some management tools and a mod manager. Early access builds taken from https://github.com/pineappleEA/pineapple-src.A GUI for installing and updating yuzu early access, in addition to some management tools and a mod manager. Early access builds taken from https://github.com/pineappleEA/pineapple-src. - GitHub - ...
I just released version 3.1 of my yuzu early access manager + tool kit + general purpose mod manager. The update now includes the Github TOTK holo mods as a source for Zelda in addition to closing a lot of bugs and lots of backend work. Features:
- Cross platform (Windows and Linux)
- updating with overwrites of previous versions
- Simple management tools such as clearing shader caches / install directory
- Shortcut creation and automatic unpacking for windows
- Basic backup tool (allows save directory to be duplicated into another directory and then restored when desired)
- Mod management features (downloading, installing and updating mods from a variety of sources; + ability to uninstall and detect manually installed mods)
Current sources:
- Yuzu wiki
- Bananamods
- ZeldaTOTK Holo Github repo
Repo:https://github.com/ZachAR3/PineappleEA-GUI
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PineappleEA-GUI v3.0 release! (OC)
I just released the third major version of my yuzu early access manager, which includes the ability to install and update yuzu early access in addition to some basic QOL tools and a mod manager for your yuzu games.
Changes
- Big mod manager refactor to now use custom classes and save the installed mods list
- Support for multiple sources when getting mods (currently the yuzu wiki and bananamods, with ZeldaTOTK holo planned next)
- New settings page to easily reset your settings and installed mods file incase of corruption
- New mod search bar
- Mod download progress and input locking when installing mods
- Better async support
- Lots of bug fixes and cleaning
Repo:https://github.com/ZachAR3/PineappleEA-GUI
P.S: I am looking at renaming it, since it is now quite a bit more than just a GUI for managing pineapple builds, any recommendations? Or should I just leave it as is.
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Yuzu EA 3702 Change Log
Yuzu EA 3702 Change Log
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Redesign mouse panning. [#10495]
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Fixed Sensitivity setting would affect the stick range.
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Fixed small movement would BE impossible to perform correctly.
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Fixed Stick "resistance" felt inconsistent.
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Fixed slow stick recentering would cause slippery movement.
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Added stick decay strength setting and setting to counteract against a game's built-in dead zone.
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Misc optimizations for vfs. [#10806]
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Fixed slowdown when loading large romfs mod on Windows OS.
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Implement native Mifare/Skylander support for joy-Con/Pro-Controllers.[#10842]
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Mifire/Skylander figurines can now able to loaded from the Joy-Con and Pro-Con nfc tag if "Enable direct Joy/pro controller driver" is enabled in Configure --> Control --> Advanced.
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Update sdl to 2.28.0. [#10873]
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Fixed incorrect calibration loading for switch controllers.
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Added support for DualSense Edge.
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I have BOTW XCI file but yuzu fails to detect it from my game folder. Can anyone help me out?
I have the XCI file, and I'm using the new Yuzu for Android.
I have added the folder in which the game file resides onto yuzu but it doesn't detect BOTW as a game. Can anyone help me out?
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ToTK Yuzu Steam Deck Almost Stable 30fps Setup + New Settings [Steam OS 3.4.8]
I AM NOT THE ORIGINAL POSTER OF THIS CONTENT
Posted by: xSavagex7 On reddit here:
https://www.reddit.com/r/128bitbay/comments/14fjbje/totk_yuzu_steam_deck_almost_stable_30fps_setup/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
ToTK Yuzu Steam Deck Almost Stable 30fps Setup + New Settings [Steam OS 3.4.8]
Hi, I've been running TotK on my Steam Deck almost stable 30fps, with the following setup...Below I'll explain all the settings
Setup emudeck on your Steam Deck
Get Yuzu “ EA 3678" or "Mainline 1474" Build... _____________________________________________________________________________________________________
Setup Mods - Ver 1.1.2
#1 - 60fps Static
#2 - DynamicFPSv1.5.3
#3 - Disable LOD Quality Reduction
#4 - Shadows - 512x - performance boost
#5 - Steamdeck UI Mod - Western - White (Inc Blackscreen Fix)
Optional - Recommended for Better Visuals - Serfrosts Defogger Mod - A native attempt at reducing the game's oppressive fog to aid with visibility and color.
#6 - Serfrosts Defogger
#7 - Serfrosts Interior Defogger
Download ToTK Mods List 1.1.2 Performance.zip here - https://pixeldrain.com/u/nWsHdB47
make sure you unzip "ToTK Mods List 1.1.2 Performance.zip" and place them at:
/home/deck/Emulation/storage/yuzu/load/0100F2C0115B6000/
or right click the game from yuzu game list, choose "Open Mod Data Location", then make sure you unzip "ToTK Mods List 1.1.2 Performance.zip" and extract all mods into there. Now Launch Yuzu.AppImage and right click the game and choose "Properties" you should open in the"Add-Ons" tab and make sure those 7 mods mentioned above are there and Activated.
*If Updating to Steam OS 3.4.8 and/or Updating to Yuzu EA 3678/Mainline 1474 --> After updating , Clear out or back up your old shader at
/home/deck/.local/share/yuzu/shader/0100f2c0115b6000/
then let your Deck Build fresh shaders from the new update 3.4.8 and/or Yuzu EA 3678/Mainline 1478. Now get "Decky Loader" Plugin and install "Storage Cleaner" and delete ToTK Shader Cache aswell...
YUZU CONFIG
Yuzu System tab settings:
• Unsafe extended memory layout Disabled
Yuzu CPU tab settings:
• Accuracy: Unsafe "Everything is On"
Yuzu Graphics tab settings:
• API: Vulkan
• Use disk pipeline cache Enabled
• Use async GPU emulation Enabled
• Accelerate ASTC texture decoding Enabled
• 1x resolution (720p/1080p)
• NVDEC emulation GPU Video Decoding
• Fullscreen Mode Exclusive Fullscreen
• Aspect Ratio Default(16:9)
• Window Adapting Filter Bilinear
• Anti-Aliasing Method None
Yuzu Adv. Graphics tab settings:
• Accuracy Level: Normal
• ASTC recompression: BC3 (Medium Quality)
• Enabled async presentation Disabled
• Force maximum clocks Disabled
• Vsync Immediate (Vsync off)
• Decode ASTC textures async Disabled
• Enabled Reactive Flushing Enabled
• Use async shader building Disabled
• Fast GPU Time Disabled
• Use Vulkan pipeline cache Enabled
• Sync to framerate of video playback Disabled
• Anisotropic Filtering Default
Steam Deck config
• Framerate Limit 30
• Refresh Rate 60
• Manual GPU Clock Control ON
• GPU Clock Frequency 1000
PowerTools config
• SMT Enabled (for better frame pacing)
• Governor Performance
• Persistent Profile Enable
Steam Controller Settings "Steam Deck Rear Button" (Open Yuzu/ToTk in Game mode, steam button > controller config> enable back grips>assign button)
• R4 = F11 - Change Between Fullscreen or Windowed Mode (So i can see which settings im running)
• L5 = F10 - Change to "Handheld" or "Docked Mode"
Cryoutilities:
• 4GB VRAM
• 16GB Swap File
• Swappiness - 1
• Huge Pages (THP) ON
• Shared Memory In THP ON
• Compaction Proactiveness ON
• Defrag ON
• Page Lock Unfairness ON
Other (Optional) -
• Vibrantdeck @ 130
• If you want your game to look more sharp/crisp, in the Steam Properties, set the Resolution to 1920x1200 and Check Set for Internal /External, Basically the deck will render Yuzu way higher, Making the game being rendered look super sharp/crisp and it won’t affect the performance. Make sure you don’t have Anti-Aliasing on.
Credits and Copyrights
• ChuckFeedAndSeed's Dynamic FPS patch and more
• theboy181's 60FPS cutscene fix patch and disable dof patch
• Patchanon's Some visual fixes
• somerandompeople's 30fps and 60fps patch and more...
• MarethyuX Black Screen Fix
• Yuzu Team
Have Fun !!!
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Looking for moderators
Since I won't be active given events coming up soon, post below if anyone wants to take up moderation. Ideally I'd prefer if you mention any experience you have and why you'd want to do that, This is true for all the groups I run and with Lemmys limitation I might have to post it on those, but this group needs it the most so I'm starting here.
- www.neowin.net Switch emulator Yuzu is now officially available on Android
The development team behind the Nintendo Switch emulator Yuzu has announced a new platform has gained official support. Android devices can now run the emulator, though there are high requirements.
- yuzu-emu.org Progress Report May 2023 · yuzu
What a month! GOAT releases, yuzu ventures onto new platforms, we get a taste of Project Gaia, full Amiibo support, further Project Y.F.C., and a lot more! Put on your safety belt and start playing some eurobeat, this will be a long ride.
- www.nintendolife.com Popular Switch Piracy Subreddit Promoting Zelda: Tears Of The Kingdom Downloads Banned
It had over 70,000 members
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TOTK Steam Deck Settings
Since the subreddit got killed, I'll post the settings I'm currently using. I'm getting a mostly-ok 30fps, with dips down to 20. Definitely playable. Shrines can spike to 50-60 fps, which is nice. If anyone has tweaks to improve performance I'd love to hear it.
Using SteamOS 3.4.8 with Stable OS Updates and Beta Client Updates
Yuzu EA 3691 Settings:
Add-Ons- download
'Update 1.1.1' 'Graphics - Shadows - 512x - performance boost' 'NoFog - Performance' 'Steamdeck UI Mod v7- Normal - White' 'Ratio - 16-10 (Steam Deck)' 'FPS - DynamicFPS++-60fps, DynamicFPS, Cutscene-Fix, Vertical Sensitivity Fix' 'Graphics - Island Fix' 'Graphics - LOD Improvement'
General-
Limit Speed Percent: 100% Multicore CPU Emulation: [x]
CPU-
Accuracy: Unsafe Unsafe CPU Optimization Settings: [all checked]
Graphics-
API: Use global configuration (Vulkan) Use disk pipeline Cache: [x] Use Asynchronous GPU emulation [x] Accelerate ATSC texture decoding [x] Vsync mode: FIFO NVDEC emulation: Use global configuration(GPU Video Decoding) Fullscreen mode: Exclusive Fullscreen Aspect Ratio: Force 16:10 Resolution: 1x Window Adapting Filter: Bilinear Anti-Aliasing Method: None FSR Sharpness: 88%
Advanced Graphics-
Accuracy Level: Normal ATSC recompression: Uncompressed Enable asychronous presentation: [ ] Force maximum clocks: [ ] Decode ATSC textures asyncronously: [ ] Enable Reactive Flushing: [x] Use asyncronous shader building: [x] Use Fast GPU Time: [x] Use Vulkan pipeline cache: [x] Sync framerate of video playback: [ ] Barrier feedback loops: [x] Anisotropic Filtering: Default
SteamOS Performance Settings:
Use per-game profile: On Framerate Limit: Off Refresh Rate: 60 Allow Tearing: On Half Rate Shading: Off TDP Limit: Off Manual GPU Clock Control: On GPU Clock Frequency: 1200 Scaling Filter: Linear
PowerTools Settings:
CPU- SMT: On Threads: 8 Frequency Limits: Off Governor: performance GPU- Powerplay Limits: Off Frequency Limits: Off Downclock Memory: Off Persistent Profile: On
CryoUtilities 2.1.4 Default Settings
I apologize if some of this is superfluous or if I missed something, its been a couple weeks since I set this up. I got these settings from a post on the subreddit and tweaked them a bit.
I'd love to credit that user, but subreddit nuke :(Based on /u/Marconobii's guides on redditEDIT: formatting
EDIT 2:Added link to mods
EDIT 3: Credit
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TotK crash on load
After working fine for nearly a month, TotK has started crashing whenever I start the game through yuzu. I have tried updating and resetting my keys, but to no avail.
I came across a similar issue, but the returned error there was "Device loss occurred", which is not what I'm getting.
As you can see in the log, sometime during shader compilation there isn't really an error, it just crashes. Would anyone happen to know a solution?
Thanks!
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Any comparison of ryujinx hypervisor vs jit on m1 macs?
Hi! I'm waiting for ryujinx or yuzu to be more stable/complete on mac before dipping into botw, and I've noticed botw only runs if using JIT on mac.
Do you know if there's any performance comparison of JIT vs Hypervisor? I'm also curious because if hypervisor is really that much faster then the m1 chip would perform much better for switch emulation than any gaming pc (since all x86 pcs have to use JIT).
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MK8 on Android
Is there any way to get around the Mii selection screen on MK8 on the Android version of Yuzu?
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OK mateys, let's talk about direct links.
cross-posted from: https://lemmy.dbzer0.com/post/18438
> The original /r/piracy was purposefully gimped because Reddit received DMCAs for any random thing and didn't even bother to follow up. Since we're in new waters, I want things to be a bit more relaxed, but there's a limit on how relaxed we can be, without starting to get lawsuits, which I will not be able to fight off. I also host other communities and interests which might cause me headaches. > > Remember, this is a hobby project (and none of you scurvy dogs are donating) :D > > So here are some piracy-related ground rules for he whole of lemmy.dbzer0.com as of today > > 1. No direct links. This means anything which would make Nintendo or Disney light my ass on fire. I am not going to ban you for it (unless you start doing this on purpose), but I will ask admins and mods to remove them. > 1. You can link to websites pages related to piracy. Linking to websites linking to your content (not with a 301 redirect, before you ask) is OK. In general try to keep one degree of separation between our collective groins and your links. > 1. Magnet Links and links to Torrent files are OK, unless we start getting into trouble for it. > 1. /c/piracy has its own, more restrictive rules. Follow them first when they differ from what I post here! /c/piracy is for generic discussion, I don't want it to turn into a link repository full of beggars, got it? > 1. These rules apply to all pirate communities in lemmy.dbzer0.com. Unless that community has more restrictive rules from its own mods. I can easily get a lawsuit because you start making a nintendo ROM link repository. > 1. You can still post direct links elsewhere: If you want a place to post direct links, I suggest you use a community on a server setup to handle this. This requires some significant investment in anonymity and hosting provider (these providers are 3x as expensive, yo!). You can still subscribe and share from those communities with your account in lemmy.dbzer0.com, which can serve as your "port of safety" as those lemmies could be taken down due to those links. If that happens, this safer community will still be up. > > All in all, this lemmy is supposed to be Pirate-allied, but not a direct link repository. I literally cannot handle that legal risk at the moment. I hope you all understand the realities of our situation. As much as we can argue that a link to a file is not infringing, the Cartel's legal fund is bottomless, and all I have is a tinsy-tiny treasure chest under my birdbath. > > If any pirate communites need to migrate after this, I understand. I would still suggest you keep them around as the "safe" community, and post your link aggregation on a lemmy instance which can handle the eye of sauron. This way you get both a stable community and account, and your links via fediverse. Win-win.
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What killed /r/newyuzupiracy?
Do we know what killed /r/newyuzupiracy? was there a specific event?
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Asking for current recommended settings for TotK
Hi there, been out of the scene for a few weeks, any significant changes in settings I should do, or all the same as weeks ago?