Hell Let Loose
- store.steampowered.com Hell Let Loose - British Forces Rework Part 2 - Now Live! | Dev Brief #199 - Steam News
Hello everyone, Patch 14.8 – British Forces Rework Part 2 and the launch of Skirmish, is now live on all platforms. This update completes the British rework phase of development. We decided to expand on the initial release of the British forces last year following a swath of valuable feedback. After...
- store.steampowered.com Hell Let Loose - Developer Briefing #197 | Looking Ahead to 2024 - Steam News
Hello everyone, Welcome to our final Developer Briefing of the year. This edition will focus on 2024, showcasing a glimpse of our plans for the year ahead. Thank you for your continued, valuable feedback throughout the past twelve months — your insights helped us shape Hell Let Loose, and we believe...
- store.steampowered.com Hell Let Loose - Patch 14.6 is Live! Full Changelog Inside - Steam News
Hey everyone, Patch 14.6 is now live! This update focuses on bug fixing and refining gameplay, with the addition of two night map variants: Stalingrad and Kharkov. We’ve also made improvements to vaulting, and addressed some of the rain issues on Purple Heart Lane — we’re looking to fully resolve th...
- store.steampowered.com Hell Let Loose - Patch 14.5 Releases Today at 2pm GMT! - Steam News
Hey everyone, Back into the ruthless darkness of war! We’re so excited to see you on the frontlines in Patch 14.5! Battle on the dusk time variant of El Alamein which requires you to adapt to new dynamics — dusk lighting conditions sees the map permeated with fog — paving the way for different appro...
Hey everyone, Back into the ruthless darkness of war! We’re so excited to see you on the frontlines in Patch 14.5! Battle on the dusk time variant of El Alamein which requires you to adapt to new dynamics — dusk lighting conditions sees the map permeated with fog — paving the way for different approaches to becoming the victor, accompanied by new British & German sub-factions (The British Eighth Army and German Africa Corps) This Patch hosts new content and focuses on enhancing your experience...
- store.steampowered.com Hell Let Loose - Developer Briefing #196 - Summer Draws to an End and The Nights Close In - Steam News
Find out more on what’s coming to Hell Let Loose before the end of the year!
- store.steampowered.com Hell Let Loose - Developer Briefing #194 - British Rework Progress & Developer Interview Wrap-Up - Steam News
Have a sneak peek at the British rework progress and vote on which British medium tank you want to see introduced!
There is a lot of info in this briefing on what is upcoming and developer plans.
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Fixing the Brits
It's no secret that the British faction felt like a bit of a letdown on release, and while we know the devs are looking to make changes, we don't yet know what those changes are. What would you guys like to see done to make the Brits more playable/interesting?
Personally, I'd like to see the 1917 Enfield totally removed from the game (recon could keep the scoped version), with all rifle-using classes having the 10 round No. 4 Enfield with a significant increase to how quickly you cycle the bolt. The other obvious one is PLEASE give the Bren a bipod... It is not an automatic rifle. I fully believe that the choice to not have a bipod was made entirely to try and turn it into an autorifle so that the British had something for that class.
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Hell Let Loose - Developer Briefing #191 - Our Focus for The Remainder of 2023 - Steam News
store.steampowered.com Hell Let Loose - Developer Briefing #191 - Our Focus for The Remainder of 2023 - Steam NewsPlayer Locomotion Changes, Bug Fixing, & Server Performance News
Player Locomotion Changes, Bug Fixing, & Server Performance News
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Commanding When Both Teams Are Full of Experienced Players: Hell Let Loose
YouTube Video
Click to view this content.
Commander game-play is not something I see very often and it's very well played.
- m.youtube.com Hell Let Loose - Possibly My Most Cinematic Experience Yet
❄️Thanks for watching! Stay Frosty!❄️💬Discord Link: https://discord.io/AlpineSniperOfficialSUPPORT THE CHANNEL➡️Patreon: https://www.patreon.com/user?u=4020...
New Alpine Sniper video. I'm going to try to get some content flow on this magazine so it can get some traction.
- store.steampowered.com Hell Let Loose - Developer Briefing #190 - A New Plan For The Future - Steam News
Hey everyone, We would like to start off by saying thank you for your dedication to Hell Let Loose. The voice of the community will always be an important influence for us, and we understand that your trust is earned with actions - not just words. To ensure we can deliver higher quality updates, we ...
Adding bug fixes here because this is what I care about most.
Lowered Sprint Acceleration: The Update 14 patch will introduce some refined player locomotion for players to test that will lower sprint acceleration, which aims to combat the current experience and prevent players from zig-zagging in order to avoid gunfire.
Dive to Prone Exploit: The new dive to prone feature introduced with Update 14, unfortunately, left room for players to dolphin dive. With this patch, players will no longer be able to cancel the animation and will not be able to use the function until the animation has been carried out.
XP Rewarding: We have identified that the XP earned at the end of the match was incorrect. Experience was not being rewarded for multiples of the same XP reward. We have since fixed this and continue to investigate to ensure the XP Reward system is as intended.
British Weapons: We have read your feedback surrounding some of the British weaponry, and for the Update 14 patch, will be submitting fixes for the reports of British weapons not being correctly zeroed, as well as the increased weapon sway when ADSing.
Holding ‘F’ Actions: There was a bug causing various ‘F’ key interactions – healing, entering a vehicle and ‘letting go’ during the critical state – to be cancelled when opening the map. This has now been fixed, with the exception of the dismantle function which is as intended.
Incorrect Amount of Votes to Kick: The newly introduced vote to kick function on console has been fixed. You will now find only 20 votes are required to successfully kick a player. Evaluating how we can scale this feature is ongoing, and we will keep you up to date with progress.
Inverted Controls: Your reports showed that the British AT-gun movement was inverted. We have now fixed this so that the controls are as expected – the ‘S’ key will cause the barrel to lower and the ‘W’ key will cause the barrel to rise.
Invisible Barrier on Driel: The invisible collision present under the bridge on Driel has been resolved. Players will now be able to shoot or drive vehicles through the space.
Server Filter Bug: When typing a server name in the Server Filter box on PC, a bug was causing the box to deselect after each character, making it difficult to type out and search for a server name. This issue has now been resolved.
Breathing Audio: The audio for the sprinting action has been reworked so it no longer overlaps.
Lost Connection to The Host: We have received a number of reports indicating some players have been running into an issue where they are met with the ‘lost connection to host’ prompt once a match has ended. A fix for this issue has been submitted for this patch.